PanSlateAs befits a book whose sole purpose is to borrow more successful stories and make them worse in every way, Ready Player Two now plunders its own precursor, too ... our protagonist is now a bored, vindictive tech billionaire who has learned nothing from his previous adventure ... From the perspective of anyone but Wade, Ready Player Two is a horror story that thinks it is a fantasy, narrated by a monster who thinks he is the hero ... Despite the novel’s patina of self-awareness, Wade will never be aware of how terrible he is or change in any way that matters. Instead, like a true modern villain, he will simply gaslight you with performative feints at regret and solidarity that ultimately trail off into nothing as he doubles down. You may then be tempted to think that this is intentional, some sort of knowing, ironic commentary on the failures of the previous book or the very concept of \'wokeness.\' It is not. If Cline had any meaningful awareness of his protagonist’s dramatic heel turn, it might have made for a far more interesting read. He does not ... If there is anything relevant to praise about Ready Player Two, it is how Cline inadvertently nails the inner monologue of entitled, out-of-touch tech moguls, particularly their limited understanding of how human beings actually work, their belief that deep, systematic problems have simple technological solutions, and their conviction that despite all evidence to the contrary, they are a still a hero whose haters would stop them from changing the world for the better. The book’s ostensibly happy ending feels more like a grim twist in a rejected Black Mirror episode where the characters force their faces into strained, rictus grins while eerie strings play over the credits ... It feels almost redundant to say that the rest of the plot feels like a Wikipedia list of ’80s media loosely assembled into a story; that is the point of Ernest Cline’s books ... There are no pleasures to be had here, only a reminder of things that once produced pleasure ... Nothing about what Ready Player Two serves up is satisfying, in the same way that reading a shopping list isn’t as satisfying as eating a meal. You will never eat the meal. There is no meal. As with its predecessor, Ready Player Two will simply come to your table, tell you the names of delicious dishes cooked by other chefs, recite the ingredients they used, and then shake your hand and thank you for coming. This time, you will leave even hungrier, emptier, and poorer for the experience.