The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games--Bioshock Infinite, Epic Mickey, Dead Space, and more--on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games--and whether the business of making games can change before it's too late.
... in Press Reset [Schreier] draws a broader portrait of the volatile videogame industry. He follows the employees at a number of companies as they navigate the highs and lows of a rewarding yet frequently chaotic line of work ... Press Reset is full of eye-opening firsthand reports.
Schreier’s first book, Blood, Sweat and Pixels, was a sort of collection of those types of stories, the tales behind how big games came to life, or almost didn’t. His second book, Press Reset: Ruin and Recovery in the Video Game Industry, is a little more harrowing. In Press Reset, Schreier is focusing mainly on the failures, though maddeningly, the failures that can often come with success ... if you have any interest in the inner workings of the video game industry at all, it’s a must-read, given that few authors have the depth of sources willing to talk to them. In Press Reset, BioShock Infinite feels like a common thread, a main focus for a chapter, but constantly referred to as the rise and collapse of that game led to many other teams and games in the wake of it.
An entire book could be written about the saga of 38 Studios. In Press Reset, the video game industry journalist Jason Schreier covers it in a few dozen pages ... Schreier has been successful enough that Press Reset is his second book about the tribulations and treatment of the people who make video games ... [G]amers might come away from Press Reset with some new (or at least more refined) explanations for the things they don’t like about the industry.