RaveThe Guardian (UK)Teenagers of the 21st century are as likely to bond over video games as they are rock music or movies. Gabrielle Zevin’s exhilarating, timely and emotive book is perhaps the first novel to truly get to grips with what this means ... For those who don’t play or understand games, the lengthy descriptions of the development process may at first be trying. The novel explores, with considerable accuracy, the complex technological challenges, the inherent sexism of the games business (Sadie’s contribution is constantly underplayed by fans and journalists), and the compromises involved in meeting the demands of publishers. But throughout it all, Zevin’s avoidance of jargon and her descriptive skill ensure accessibility – and the narrative is grounded by the fragility and humanity of the characters ... Zevin has written young adult fiction and Tomorrow … leans towards the accessibility of that genre; the subject matter, too, will no doubt attract a younger audience. But this is not a YA novel about video games. Instead, it’s a novel where video games are a conduit for self-expression and emotional connection, and where play is the most intimate and important human activity there is. Game development becomes a compelling metaphor for the way in which we build our friendships and love affairs – a process of imagination, effort and shared myth-making.