RaveZYZZYVAIf ever there were ever a novel that replicates the addictive, multi-level quality of video games, it would be Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow (416 pages; Knopf),an endearing and loving portrait of three friends who start their own video game company ... Part of the effectiveness of Tomorrow, and Tomorrow, and Tomorrow is Zevin’s not-too-technical portrayal of the games that Sam and Sadie create. In video games, there are always narratives, in-depth character constructions, and, of course, aesthetic considerations, and so there is a meta-element of a story within the story as each game is developed. In reading, it feels as if one is actually designing and playing the games with Sam and Sadie and Marx, and this creates an intimacy that mirrors the one shared by the central characters ... Zevin’s novel is evocative in its descriptions of video games; even for those who do not play them, she conveys the medium as a thing of beauty and artistry.
Leila Mottley
RaveZYZZYVATransfixing ... The strength of Nightcrawling is in Kiara’s embodiment and understanding of herself, of the way generations of pain wash through the people she loves and the streets around her.